Priests excel at healing and stacking health. Any minion can be amped up to pwn opponents and become one-hit wonders. With the right build, a Hearthstone Priest can turn average minions into 30/30+ end-game monsters with awesome supplemental powers.
*5/22/16 update – here’s a dragon Priest deck trolling a C-Thun priest build from earlier today:
Priests can also mimic other powers, stealing cards, minions, or spells. If you’re uncomfortable stealing, Silence can accomplish the same thing.
1-Flash Heal – Restore 3 Health. If the target is still damaged, summon a Lightwarden. This Rare card is great for quickly filling the table with powerful minions. I’ve turned games around, where my opponent had me at 20 health, facing two damaged minions.
1-Light of the Naaru – Restore 3 Health. If the target is still damaged, summon a Lightwarden. This Rare card is great for quickly filling the table with powerful minions. I’ve turned games around, where my opponent had me at 20 health, facing two damaged minions.
By playing two-Light of the Naaru’s and Holy Nova, I turned the tables, suddenly holding two 5+ damage Lightwardens. Light of the Naaru can be crafted for 100 Arcane Dust or obtained in a Goblins vs Gnomes pack.
1-Power Word: Shield – Both stacking health and drawing a card, Power Word: Shield is an indispensable tool in any Hearthstone Priest’s deck. It draws Silence and aggro toward a minion, but when you gain an extra card, it doesn’t much matter.
1-Inner Fire – Change any minion’s Attack to match its Health.
This card can accomplish a few things – you can either amp up a minion on your side (such as turning a 0/5 Lightwell into 5/5), deflate an opposing minion on your opponent’s side (turning 5/1 Magma Raver into 1/1), or pull a 4-damage opposing minion into range to use a Shadow Word on it.
1-Northshire Cleric – Whenever any minion on either side is healed, you draw a card. This minion is great to keep on the table and continue pulling extra cards. Be careful using it against Rogues and Druids, as they often build decks meant to overstack your hand.
2-Divine Spirit – If you’re going to use Divine Spirit, be sure the minions in your deck have more health than damage. This, along with any other Health stacking powers are great for protecting your side of the table from your own Lightbomb.
2-Lightwell – A 0/5 minion, Lightwells restore +3 health to a random damaged friendly character. With its health doubled twice, Lightwells have 20 health, and with Valen’s Chosen and Power Word: Shield cast before doubling, you can easily create a 30 health minion that’s only one Inner Fire away from ending the game.
Lightwell can be crafted for 100 Arcane Dust or obtained from a Classic pack.
2-Shadowboxer – Not only is Shadowboxer a 2/3 mech, but it also deals 1 Damage to a random enemy every time any character is healed. With two (or more) Shadowboxers on the table, every heal suddenly becomes a deadly affair. Paired with Holy Nova can do some major DPS (and take a looong time to finish the animations).
2-Shadow Word: Pain – Kill any minion with 3 or less attack.
3-Shadow Word: Death – Kill any minion with 5 or more attack.
3-Velen’s Chosen – Giving any minion +2/+4 and +1 Spell Damage makes any minion potentially deadly. I love casting this on a polymorphed frog and sheep to turn a 0/1 or 1/1 minion into a 2/5 or 3/5 Spell Damage booster.
Then double with Divine Spirit and change the attack to match the health, and you have a 10/10 minion using 3 cards/6 mana. Velen’s Chosen can be crafted for 40 Arcane Dust or obtained from a Goblins vs Gnomes pack.
4-Lightspawn – Lightspawn has built-in Inner Fire, starting at 5/5. Lightspawn draws heavy aggro, but can become deadly if not killed or polymorphed. Valen’s Chosen adds 4/4 to the Lightspawn, making it a great pair, though it can be best to wait for the Lightspawn to be silenced before beefing it up.
5-Holy Nova – Holy Nova is an AOE attack that does 2 damage to all enemies and heals all minions. Mages, Warlocks, Hunters, and Shaman will constantly stack minions, so this spell comes in handy for quickly turning the tables of a match. Spell Damage increases this spell’s damage.
And here it is in action, pwning a Warrior…
And just in case you think that one was a fluke, here’s a bit later in the streak when Nat Pagle proves his worth as a legendary card…
Brian Penny is a former business analyst and operations manager at Bank of America turned whistleblower, troll, and freelance writer. His work has appeared on Huffington Post, The Street, Fast Company, Hardcore Droid, and High Times.